Level design based on sound analysis

Drignei, Ovidiu-Ionut (2022) Level design based on sound analysis. In: School of Computing and Engineering Research and Industry Day 2022, 29 Jun 2022, London, United Kingdom. (Unpublished)

Drignei (2022) Level Design Based on Sound Analysis.pdf - Accepted Version

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Can a song bring us useful information for the creation of a video game?

Item Type: Conference or Workshop Item (Poster)
Subjects: Computing
Music > Music/audio technology
Depositing User: Malte Reßin
Date Deposited: 30 Jun 2022 21:51
Last Modified: 25 Jul 2022 12:23
URI: https://repository.uwl.ac.uk/id/eprint/9202


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