Immersive audio post-production for 360° video: workflow case studies

Paterson, Justin ORCID: and Kadel, Oliver (2019) Immersive audio post-production for 360° video: workflow case studies. In: Audio Engineering Society Conference: 2019 AES International Conference on Immersive and Interactive Audio, 27-29 March 2019, York, UK.

[thumbnail of Paterson_Kadel_AES_2019_Immersive_audio_post-production_for_360°_video_workflow_case_studies.pdf]
Paterson_Kadel_AES_2019_Immersive_audio_post-production_for_360°_video_workflow_case_studies.pdf - Accepted Version

Download (2MB) | Preview


Perhaps the most pervasive immersive format at present is 360° video, which can be panned whilst being viewed. Typically, such footage is captured with a specialist camera. Approaches and workflow for the creation of 3-D audio for this medium are seldom documented, and methods are often heuristic. This paper offers insight into such approaches, and whilst centered on post-production, also discusses some aspects of audio capture. This is done via a number of case studies that draw from the commercial work of immersive-audio company, 1.618 Digital. Although these case studies are unified by certain common approaches, they also include unusual aspects such as binaural recording of insects, sonic capture of moving vehicles and the use of drones.

Item Type: Conference or Workshop Item (Paper)
Additional Information: This paper was presented at the 2019 International Conference on Immersive and Interactive Audio of the Audio Engineering Society, as paper number 53. The full published version can be found at:
Keywords: 360 video Audio for virtual reality
Subjects: Music > Music/audio technology
Depositing User: Justin Paterson
Date Deposited: 05 Apr 2019 09:23
Last Modified: 28 Aug 2021 07:27


Downloads per month over past year

Actions (login required)

View Item View Item