Russo, N., Madsen, Thomas ORCID: https://orcid.org/0000-0001-9354-0935 and Nikolic, Konstantin ORCID: https://orcid.org/0000-0002-6551-2977 (2024) An Implementation of Communication, Computing and Control Tasks for Neuromorphic Robotics on Conventional Low-Power CPU Hardware. Electronics, 13 (17). p. 3448.
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Abstract
Bioinspired approaches tend to mimic some biological functions for the purpose of creating more efficient and robust systems. These can be implemented in both software and hardware designs. A neuromorphic software part can include, for example, Spiking Neural Networks (SNNs) or event-based representations. Regarding the hardware part, we can find different sensory systems, such as Dynamic Vision Sensors, touch sensors, and actuators, which are linked together through specific interface boards. To run real-time SNN models, specialised hardware such as SpiNNaker, Loihi, and TrueNorth have been implemented. However, neuromorphic computing is still in development, and neuromorphic platforms are still not easily accessible to researchers. In addition, for Neuromorphic Robotics, we often need specially designed and fabricated PCBs for communication with peripheral components and sensors. Therefore, we developed an all-in-one neuromorphic system that emulates neuromorphic computing by running a Virtual Machine on a conventional low-power CPU. The Virtual Machine includes Python and Brian2 simulation packages, which allow the running of SNNs, emulating neuromorphic hardware. An additional, significant advantage of using conventional hardware such as Raspberry Pi in comparison to purpose-built neuromorphic hardware is that we can utilise the built-in physical input–output (GPIO) and USB ports to directly communicate with sensors. As a proof of concept platform, a robotic goalkeeper has been implemented, using a Raspberry Pi 5 board and SNN model in Brian2. All the sensors, namely DVS128, with an infrared module as the touch sensor and Futaba S9257 as the actuator, were linked to a Raspberry Pi 5 board. We show that it is possible to simulate SNNs on a conventional low-power CPU running real-time tasks for low-latency and low-power robotic applications. Furthermore, the system excels in the goalkeeper task, achieving an overall accuracy of 84% across various environmental conditions while maintaining a maximum power consumption of 20 W. Additionally, it reaches 88% accuracy in the online controlled setup and 80% in the offline setup, marking an improvement over previous results. This work demonstrates that the combination of a conventional low-power CPU running a Virtual Machine with only selected software is a viable competitor to neuromorphic computing hardware for robotic applications.
Item Type: | Article |
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Identifier: | 10.3390/electronics13173448 |
Subjects: | Construction and engineering > Electrical and electronic engineering |
Depositing User: | Marc Forster |
Date Deposited: | 07 Nov 2024 13:57 |
Last Modified: | 07 Nov 2024 14:00 |
URI: | https://repository.uwl.ac.uk/id/eprint/12849 |
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